FANDOM


Weapons in the Alien Versus Predator Expansion. For the main weapons rules, see Weapons.

Human WeaponsEdit

Weapons used by humans.

Close CombatEdit

Weapon Type Damage RRP Notes
Kitchen knife L Base+10 (sla) $1
Combat knife L Base+20 (sla) $3
Baseball bat M Base+30 (blt) $2
Cricket bat M Base+42 (blt) $5
Police baton L Base+10 (blt) $5
Combat sword M Base+50 (sla) $10
Fire axe M Base+40 (sla) $10
Katana M Base+60 (sla) $70
Greatsword H Base+70 (sla) $100
Ballistic Knife L Base+35 (sla) $50 Ranged and meele
SEAL Knife 2000 L Base+45 (sla) $40

New GunsEdit

Weapon Type Damage Shots Accuracy RRP Notes
VP70 Pistol L 45 (k) 3 1 in 12 $50
Alphatech .454 L 59 (k) 1 1 in 12 $50
Falcon Auto L 40 (k) 6 1 in 12 $60
M14 Pulse Rifle M 60 (k) 4 1 in 6 $100
Duchamp Blaster M 80 (k) 3 1 in 9 $150
M42A3 Rifle M 52 (k) 3 1 in 6 $75
Ithaca M37 Shotgun M 85 (k) 2 1 in 3 $120 Close range, can be used in melee
Smartgun H 58 (k) 10 1 in 9 $250
M42C Sniper M 80 (k) 1 1 in 3 $180 +20 damage on a 6
L96 Sniper M 100 (k) 1 1 in 3 $250 +10 damage on a 6
M240 Incinerator M 50 (h) 1 1 in 2 $130 Area effect, causes burning
GC-20 Plasma Gun M 40 (h) 6 1 in 9 $240
M5 RPG M 100 (expl) 1 1 in 3 $170 Area effect
LP Cannon H 150 (expl) 2 1 in 3 $340 Area effect
Alphatech Railgun H 200 (k) 1 1 in 3 $600

Old GunsEdit

Weapon Type Damage Shots Accuracy RRP Notes
M9 9mm pistol L 35 (k) 3 1 in 12 $30
M1911 pistol L 39 (k) 2 1 in 12 $40
Colt Peacemaker (.45) L 41 (k) 2 1 in 12 $60
S&W model 10 L 40 (k) 2 1 in 12 $60
Glock model 19 L 30 (k) 3 1 in 12 $70
IMI Desert Eagle L 39 (k) 3 1 in 12 $90
Blackhawk .357 Magnum L 58 (k) 2 1 in 12 $60
H&K MK23 L 40 (k) 2 1 in 9 $80 Not dual-wieldable
H&K MP5 M 38 (k) 6 1 in 12 $80
M16A4 rifle M 50 (k) 4 1 in 6 $90
SA80 rifle M 50 (k) 3 1 in 6 $90
P90 M 48 (k) 5 1 in 6 $80
M249 LMG M 54 (k) 6 1 in 12 $110
M4 Carbine M 48 (k) 3 1 in 9 $90
FN SCAR M 54 (k) 4 1 in 6 $140
AK-47 M 49 (k) 3 1 in 9 $80
Remington ACR M 50 (k) 5 1 in 6 $100
M24 Sniper M 60 (k) 1 1 in 3 $110 +10 damage on a 6
Winchester model 70 M 56 (k) 1 1 in 3 $140 +10 damage on a 6
Barrett M82 H 90 (k) 1 1 in 3 $130 +30 damage on a 6
M2 HMG H 69 (k) 9 1 in 12 $180
AT4 anti-tank weapon M 100 (expl) 1 1 in 9 $200
Javelin AT missile H 180 (expl) 1 1 in 2 $210 Area effect
RPG-7 H 160 (expl) 1 1 in 3 $200
Mossberg 500 M 90 (k) 1 1 in 3 $100 Close range, can be used in melee
Ithaca M37 M 78 (k) 2 1 in 3 $110 As above
AA12 Shotgun M 84 (k) 3 1 in 6 $120 As above
Elephant gun M 138 (k) 1 1 in 6 $130 As above
M2 Flamethrower H 50 (h) 1 1 in 1 $120 Causes burning, area effect, only hits enemies within 10m

Predator WeaponsEdit

Yautja weapons.

Close CombatEdit

Weapon Type Damage RRP Notes
Spear M Base+50 (blt) 10 skulls Causes 20dmg poison
Wrist Blades L Base+40 (sla) 1 skull hidden, standard weapon
Knife L Base+20 (sla) 1 skull
Smart Disc (when in melee) L 50 (sla) 4 skulls

RangedEdit

Weapon Type Damage Shots/turn Accuracy RRP Notes
Smart Disc (when thrown) L 50 (sla) 1 1 in 2 see melee
Combi-Stick M 60 (k) 1 1 in 6 10 skulls Close range, causes 20dmg poison
Net Gun L 10 (sla) 1 1 in 3 3 skulls Stuns
Plasma Caster M 60 (h) 3 1 in 3 12 skulls
Heavy Plasma Caster M 90 (h) 2 1 in 3 20 skulls Area effect

Alien BiomorphsEdit

Xenomorph characters start with the attack tongue, claws, and tail. When the character reaches a new Xenomorph caste, they can take two more weapons,

Biomorph Damage (Shots/turn) (Accuracy) Notes
Attack tongue Base+20 (blt) - -
Claws Base+5 (sla) - -
Vicious claws Base+15 (sla) - -
Queen secondary claws Base+10 (sla) - - Grapple (stun)
Tail 40 (sla) 1 1 in 2 Close range
Tail spear 65 (sla) 1 1 in 2 Close range
Acid Spit Acid damage 2 1 in 2 Close range
Egg implant - - - Incapacitates foe. After three turns, the foe is replaced by a chestburster, unless a medic reaches them in time. Predaliens only

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.