Weapons in the Alien Versus Predator Expansion. For the main weapons rules, see Weapons.

## Human WeaponsEdit

Weapons used by humans.

### Close CombatEdit

Weapon | Type | Damage | RRP | Notes |

Kitchen knife | L | Base+10 (sla) | $1 | |

Combat knife | L | Base+20 (sla) | $3 | |

Baseball bat | M | Base+30 (blt) | $2 | |

Cricket bat | M | Base+42 (blt) | $5 | |

Police baton | L | Base+10 (blt) | $5 | |

Combat sword | M | Base+50 (sla) | $10 | |

Fire axe | M | Base+40 (sla) | $10 | |

Katana | M | Base+60 (sla) | $70 | |

Greatsword | H | Base+70 (sla) | $100 | |

Ballistic Knife | L | Base+35 (sla) | $50 | Ranged and meele |

SEAL Knife 2000 | L | Base+45 (sla) | $40 | |

### New GunsEdit

Weapon | Type | Damage | Shots | Accuracy | RRP | Notes |

VP70 Pistol | L | 45 (k) | 3 | 1 in 12 | $50 | |

Alphatech .454 | L | 59 (k) | 1 | 1 in 12 | $50 | |

Falcon Auto | L | 40 (k) | 6 | 1 in 12 | $60 | |

M14 Pulse Rifle | M | 60 (k) | 4 | 1 in 6 | $100 | |

Duchamp Blaster | M | 80 (k) | 3 | 1 in 9 | $150 | |

M42A3 Rifle | M | 52 (k) | 3 | 1 in 6 | $75 | |

Ithaca M37 Shotgun | M | 85 (k) | 2 | 1 in 3 | $120 | Close range, can be used in melee |

Smartgun | H | 58 (k) | 10 | 1 in 9 | $250 | |

M42C Sniper | M | 80 (k) | 1 | 1 in 3 | $180 | +20 damage on a 6 |

L96 Sniper | M | 100 (k) | 1 | 1 in 3 | $250 | +10 damage on a 6 |

M240 Incinerator | M | 50 (h) | 1 | 1 in 2 | $130 | Area effect, causes burning |

GC-20 Plasma Gun | M | 40 (h) | 6 | 1 in 9 | $240 | |

M5 RPG | M | 100 (expl) | 1 | 1 in 3 | $170 | Area effect |

LP Cannon | H | 150 (expl) | 2 | 1 in 3 | $340 | Area effect |

Alphatech Railgun | H | 200 (k) | 1 | 1 in 3 | $600 | |

### Old GunsEdit

Weapon | Type | Damage | Shots | Accuracy | RRP | Notes |

M9 9mm pistol | L | 35 (k) | 3 | 1 in 12 | $30 | |

M1911 pistol | L | 39 (k) | 2 | 1 in 12 | $40 | |

Colt Peacemaker (.45) | L | 41 (k) | 2 | 1 in 12 | $60 | |

S&W model 10 | L | 40 (k) | 2 | 1 in 12 | $60 | |

Glock model 19 | L | 30 (k) | 3 | 1 in 12 | $70 | |

IMI Desert Eagle | L | 39 (k) | 3 | 1 in 12 | $90 | |

Blackhawk .357 Magnum | L | 58 (k) | 2 | 1 in 12 | $60 | |

H&K MK23 | L | 40 (k) | 2 | 1 in 9 | $80 | Not dual-wieldable |

H&K MP5 | M | 38 (k) | 6 | 1 in 12 | $80 | |

M16A4 rifle | M | 50 (k) | 4 | 1 in 6 | $90 | |

SA80 rifle | M | 50 (k) | 3 | 1 in 6 | $90 | |

P90 | M | 48 (k) | 5 | 1 in 6 | $80 | |

M249 LMG | M | 54 (k) | 6 | 1 in 12 | $110 | |

M4 Carbine | M | 48 (k) | 3 | 1 in 9 | $90 | |

FN SCAR | M | 54 (k) | 4 | 1 in 6 | $140 | |

AK-47 | M | 49 (k) | 3 | 1 in 9 | $80 | |

Remington ACR | M | 50 (k) | 5 | 1 in 6 | $100 | |

M24 Sniper | M | 60 (k) | 1 | 1 in 3 | $110 | +10 damage on a 6 |

Winchester model 70 | M | 56 (k) | 1 | 1 in 3 | $140 | +10 damage on a 6 |

Barrett M82 | H | 90 (k) | 1 | 1 in 3 | $130 | +30 damage on a 6 |

M2 HMG | H | 69 (k) | 9 | 1 in 12 | $180 | |

AT4 anti-tank weapon | M | 100 (expl) | 1 | 1 in 9 | $200 | |

Javelin AT missile | H | 180 (expl) | 1 | 1 in 2 | $210 | Area effect |

RPG-7 | H | 160 (expl) | 1 | 1 in 3 | $200 | |

Mossberg 500 | M | 90 (k) | 1 | 1 in 3 | $100 | Close range, can be used in melee |

Ithaca M37 | M | 78 (k) | 2 | 1 in 3 | $110 | As above |

AA12 Shotgun | M | 84 (k) | 3 | 1 in 6 | $120 | As above |

Elephant gun | M | 138 (k) | 1 | 1 in 6 | $130 | As above |

M2 Flamethrower | H | 50 (h) | 1 | 1 in 1 | $120 | Causes burning, area effect, only hits enemies within 10m |

## Predator WeaponsEdit

Yautja weapons.

### Close CombatEdit

Weapon | Type | Damage | RRP | Notes |

Spear | M | Base+50 (blt) | 10 skulls | Causes 20dmg poison |

Wrist Blades | L | Base+40 (sla) | 1 skull | hidden, standard weapon |

Knife | L | Base+20 (sla) | 1 skull | |

Smart Disc (when in melee) | L | 50 (sla) | 4 skulls |

### RangedEdit

Weapon | Type | Damage | Shots/turn | Accuracy | RRP | Notes |

Smart Disc (when thrown) | L | 50 (sla) | 1 | 1 in 2 | see melee | |

Combi-Stick | M | 60 (k) | 1 | 1 in 6 | 10 skulls | Close range, causes 20dmg poison |

Net Gun | L | 10 (sla) | 1 | 1 in 3 | 3 skulls | Stuns |

Plasma Caster | M | 60 (h) | 3 | 1 in 3 | 12 skulls | |

Heavy Plasma Caster | M | 90 (h) | 2 | 1 in 3 | 20 skulls | Area effect |

## Alien BiomorphsEdit

Xenomorph characters start with the attack tongue, claws, and tail. When the character reaches a new Xenomorph caste, they can take two more weapons,

Biomorph | Damage | (Shots/turn) | (Accuracy) | Notes |

Attack tongue | Base+20 (blt) | - | - | |

Claws | Base+5 (sla) | - | - | |

Vicious claws | Base+15 (sla) | - | - | |

Queen secondary claws | Base+10 (sla) | - | - | Grapple (stun) |

Tail | 40 (sla) | 1 | 1 in 2 | Close range |

Tail spear | 65 (sla) | 1 | 1 in 2 | Close range |

Acid Spit | Acid damage | 2 | 1 in 2 | Close range |

Egg implant | - | - | - | Incapacitates foe. After three turns, the foe is replaced by a chestburster, unless a medic reaches them in time. Predaliens only |