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The 21st Century is a time period in the Doctor Who Expansion. It can be visited by a character possessing a TARDIS or a Void Manipulator. Alternately, it can be set as the default starting time.

It should be remembered that Humans control this time period. Alien characters will probably be captured by Area 51.

Most Torchwood-aligned players start here.

EquipmentEdit

21st century equipment.

Melee WeaponsEdit

Weapons used in close combat.

Weapon Type Damage RRP Notes
Kitchen knife L Base+10 (sla) $5
Combat knife L Base+20 (sla) $8
Baseball bat M Base+30 (blt) $10
Cricket bat M Base+42 (blt) $15
Police baton L Base+10 (blt) $10
Wrist blade L Base+30 (sla) $40 Undetectable
Combat sword M Base+50 (sla) $50
Fire axe M Base+40 (sla) $10
Dao M Base+50 (sla) $100
Katana M Base+60 (sla) $120
Greatsword H Base+70 (sla) $200
Ballistic Knife L Base+35 (sla) $150 Ranged and meele
SEAL Knife 2000 L Base+45 (sla) $120

Ranged WeaponsEdit

Weapons used from a distance.

Weapon Type Damage Shots Accuracy RRP Notes
M9 9mm pistol L 35 (k) 3 1 in 9 $120
M1911 pistol L 39 (k) 2 1 in 9 $140
Colt Peacemaker (.45) L 41 (k) 2 1 in 9 $160
S&W model 10 L 40 (k) 2 1 in 9 $110
Glock model 19 L 30 (k) 3 1 in 9 $170
IMI Desert Eagle L 39 (k) 3 1 in 9 $190
Blackhawk .357 Magnum L 58 (k) 2 1 in 9 $160
H&K MK23 L 40 (k) 2 1 in 6 $229 Not dual-wieldable
H&K MP5 M 38 (k) 6 1 in 9 $220
M16A4 rifle M 50 (k) 4 1 in 3 $200
SA80 rifle M 50 (k) 3 1 in 3 $240
P90 M 48 (k) 5 1 in 3 $245
M249 LMG M 54 (k) 6 1 in 9 $300
M4 Carbine M 48 (k) 3 1 in 3 $250
FN SCAR M 54 (k) 4 1 in 3 $300
AK-47 M 49 (k) 3 1 in 6 $180
Remington ACR M 50 (k) 5 1 in 6 $450
M24 Sniper M 60 (k) 1 1 in 2 $290 +10 damage on a 6
Winchester model 70 M 56 (k) 1 1 in 2 $250 +10 damage on a 6
Barrett M82 H 90 (k) 1 1 in 2 $350 +30 damage on a 6
M2 HMG H 69 (k) 9 1 in 9 $500
AT4 anti-tank weapon M 100 (expl) 1 1 in 6 $500
Javelin AT missile H 180 (expl) 1 1 in 2 $750 Area effect
RPG-7 H 160 (expl) 1 1 in 3 $500
M224 mortar H 100 (expl) 2 1 in 9 $1000 Area effect, indirect fire
Mossberg 500 M 90 (k) 1 1 in 3 $300 Close range, can be used in melee
Ithaca M37 M 78 (k) 2 1 in 2 $260 As above
AA12 Shotgun M 84 (k) 3 1 in 3 $360 As above
Elephant gun M 138 (k) 1 1 in 3 $400 As above
M2 Flamethrower H 50 (h) 1 1 in 1 $260 Causes burning, area effect, only hits enemies within 10m
Taser L 10 (elec) 1 1 in 2 $40 Stuns
M31 rifle grenade - 60 (expl) 1 1 in 3 $100 fits on rifle

Vehicle or turret weapons:

Name Damage Shots Accuracy RRP Notes
M2 Browning 75 (k) 15 1 in 9 $780
Zastava M87 90 (k) 8 1 in 9 $750
M119 howitzer 140 (expl) 2 1 in 6 $820
120mm rifled cannon 190 (expl) 1 1 in 3 $900
M134 minigun 50 (k) 25 1 in 9 $1000

GrenadesEdit

See Weapons for grenade rules.

Name Damage Blast Radius RRP Notes
M67 Fragmentation 50 (k) 10m $40
White phosphorus 40 (h) 8m $30 Causes burning
M18 Smoke grenade - 5m $10 Shots fired through the smoke miss. The smoke remains for two turns before dissipating
M84 stun grenade 5 (expl) 3m $20 Stuns
Molotov cocktail 36 (h) 3m $6 Causes burning

Grenade Launchers:

Weapon Range Shots Accuracy RRP Notes
M203 100m 1 1 in 6 $100 fits on rifle
Mk19 240m 4 1 in 9 $400 Cannot move and fire
M32 MGL 200m 2 1 in 6 $250

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