This article is about the parallel universe Cybermen created by Cybus Industries. You may be looking for DW: Cyberman (Mondas)
The Cybermen are a race of assimilating cyborgs in the Doctor Who Expansion. They can convert humans into more Cybermen. Players who choose to play as Cybermen can only take quests from other Cybermen.
Stats[]
Health: 100
Strength: 30 (elec)
Agility: 0
Influence: 1
Stealth: 1
Marksmanship: 5
Crafting: 1
Tech Skill: 5
Psionics: 0 (cannot upgrade)
Cyberleader stats:[]
Health: 130
Strength: 35 (elec)
Agility: 0
Influence: 2
Stealth: 1
Marksmanship: 6
Crafting: 1
Tech Skill: 5
Psionics: 0 (cannot upgrade)
Classes?[]
No.
Equipment[]
Cyberman bodies are naturally armoured, giving them a 50% damage reduction that does not work against electric damage, but does give a 10% heat resistance.
Their cyberweapons, built into their arms, have the following stats:
Name | Type | Damage | Shots/turn | Range | Accuracy | Notes | |
Cyberblaster | L | 44 (h) | 2 | 50m | 1 in 3 |
Some cybermen wield large weapons, not built into their bodies.
Name | Type | Damage | Shots/turn | Accuracy | Range | Notes |
---|---|---|---|---|---|---|
Energy Rifle | M | 90 (h) | 1 | 1 in 2 | 80m |
Special Abilities[]
Upgrade: If the player can capture any human and possesses an upgrade machine, they can convert that human into a Cyberman ally.
Cybermen are affected by Machine conditions. They are immune to Emergency Reboot.
Spaceships[]
Cyberships have 50,000 armour and 20,000 shields. They have 50 speed and transmat devices.
Their weapons are as follows:
Weapon | Type | Damage | Shots/turn | Accuracy | Blast radius | Notes |
Cybercannon | Cannon | 2200 | 2 | 1 in 2 | 200m | |
Cyber Missiles | Missile | 900 | 3 | 1 in 2 | 50m |
Allies[]
As well as other Cybermen, Cybermen can have Cybershades as GM-controlled allies.
Health | Strength | Stealth | |
---|---|---|---|
Cybershade | 80 | 25 | 4 |