Strength: 20 (elec, causes stunning)
Tech Skill: 5
Dual-Wielding is easier for Rutans, as they have multiple tentacles. A single Rutan may fire four light weapons on the same turn. They may still only wield one medium weapon at a time, though (Warriors can wield two as normal).
Shapeshifter: After killing an enemy with its tentacles, the Rutan may assume the Health, Strength, Agility, and Stealth of the fallen foe as its own, while at the same time disguising itself as that entity. Does not work with cybernetic enemies.
Static field: Rutans can use their bioelectric power to produce a static field around themselves. This does nothing to stop kinetic projectiles, but gives +25% armour against heat and electric attacks.
Hardy: Rutans can survive in space and in hostile planetary conditions, preferring cold environments. They are immune to venom/poison, blinding, and weakness.
The equipment of the Rutan Host. Rutan players start with two items of light or medium weaponry, one item of armour, and one miscellaneous item.
Weapons of the Rutans.
|Lightning pistol||L||30 (elec)||1||1 in 3||20m||Stuns|
|Spark pistol||L||60 (elec)||1||1 in 3||40m|
|Shard pistol||L||35 (k)||2||1 in 2||5-45m||Causes bleeding|
|Lightning carbine||M||140 (elec)||2||1 in 2||50m||Stuns|
|Spark carbine||M||200 (elec)||1||1 in 2||80m|
|Shard Gun||M||60 (k)||3||1 in 2||5-80m||Causes bleeding|
|Flame Crystal Launcher||M||40 (h)||2||1 in 2||5-40m||Causes burning|
|Venom Crystal Launcher||M||50 (k)||2||1 in 2||5-40m||20 dmg/turn venom|
|Net Crystal Launcher||M||10 (k)||1||1 in 2||1-30m||Net|
|AM-converter rifle||M||200 (ex)||2||1 in 2||20-100m|
|Tesla carbine||M||300 (elec)||1||1 in 1||80m||Paralyses|
|AM-converter cannon||H||400 (ex)||1||1 in 2||30-120m|
|Shard artillery||H||90 (k)||5||1 in 2||10-70m||Causes bleeding|
|Tesla artillery||H||500 (elec)||4||1 in 1||90m||Paralyses|
|Tesla annihilator||H||1000 (elec)||2||1 in 1||180m||Paralyses, causes burning, weakens|
Armour for Rutans.
|Rutan Combat Armour||20%|
|Rutan Melee Armour||25%||A foe striking the wearer in melee suffers from bleeding.|
|Static Field Amplifier||+20%||+20% against heat, elec, ex|
|Lightning Field||30%||50% against heat, elec, ex. Cannot be used at the same time as static field|
|Tesla Field||+5%||95% against heat, elec. 50% against ex. Cannot be used at the same time as any other field.|
|Nematocysts||All melee attacks cause 10 dmg/turn poison|
|Enhanced Electrogeneration||User has 2x strength|
|Redundant Ganglia||User has +30 HP and is immune to stun and paralysis|
|Morphallaxis||If the user is brought to 0 HP, they are resurrected with 25% HP and a Rutan ally with identical stats is generated with the same HP as the resurrected character. One use per game.||Ally will leave after the game is over.|
SpaceshipsEditRutan ships are crystalline and resemble glowing balls of fire. They have 25,000 armour and 25,000 shields, speed 60 and hyperspace travel.
Rutan ships can have the following weapons, though the most powerful are confined to their largest vessels:
|Lightning Cannon||Other||1,800||3||1 in 2||10m|
|Crystal Beams||Beam||5,000||1||1 in 1||45m|
|Shard Bombs||Bomb||20,000||1||1 in 3||100km||Bomb|
|AM Converter||Other||100,000||1||1 in 2||1000km||Anti-matter|