The Krotons are a playable crystalline species in the Doctor Who Expansion, united as the Kroton Absolute. They evolved from predatory tellurium crystals that mimicked a human robot and gained sapience.
Stats[]
Health: 200
Strength: 20
Agility: 1
Influence: 1
Stealth: 1
Marksmanship: 6
Crafting: 4
Tech Skill: 3
Psionics: 4 (cannot upgrade)
Abilities[]
The crystalline shell of a Kroton gives it 80% armour against conventional (excluding chem) damage, 50% armour against heat damage, 90% armour against electric damage, and 10% armour against exotic damage. However, they take double damage from (chem) attacks.
If a Kroton makes a biological enemy unconscious, it can drain their neural energy and regain 50 hp. This also kills the victim.
Krotons do not suffer from conditions.
Equipment[]
Kroton equipment. Krotons may select one weapon and one other item to start with. They will gain more from the Absolute as they perform quests.
Weapons[]
Krotons have several different kinds of weapon. They can be equipped with two at once, regardless of type.
Name | Type | Damage | Shots/turn | Accuracy | Range | Notes |
---|---|---|---|---|---|---|
Shard Cannon | M | 50 (k) | 3 | 1 in 2 | 50m | Causes bleeding |
Shard Needler | M | 40 (k) | 6 | 1 in 2 | 40m | |
Stun Mist | M | 5 (atmo) | 1 | 1 in 1 | 20m | Area effect. Stuns and Weakens |
Crystal Mist | M | special | 1 | 1 in 1 | 20m | Area effect. Persists for five turns, causing 20 (k) and 20 (chem) in that area per turn. |
Diamond Fibre Mist | M | 50 (ex) | 1 | 1 in 1 | Area effect. | |
Shard Lash | M | 120 (k) | 2 | 1 in 1 | 30m | Causes bleeding |
Lattice Cannon | H | 300 (k) | 1 | 1 in 2 | 90m | |
Diamond Spore Bomb | H | 120 (expl) | 1 | 1 in 2 | 50m | Causes bleeding |
Neural Projector | H | 60 (ex) | 1 | 1 in 2 | 30m | Only affects targets with brains. Heals the user by the same amount of damage done after armour. |
Armour[]
Name | Damage reduction | Notes |
---|---|---|
Kroton Reinforced Shell | +10% | +20% armour against heat, removes (chem) weakness |
Kroton Neural Field | - | +30% armour against heat, +9% armour against elec, +20% armour against exotic |
Kroton Plasmic Shell | +15% | +40% armour against heat, +9% armour against elec, +30% armour against exotic, removes (chem) weakness |
Kroton Agility Shell | - | +4 Agility, +5 Stealth, +4 Tech Skill. +9% armour against elec |
Other[]
Name | Effects | Notes |
---|---|---|
Effector | Screwdriver | |
Re-bonded crystal | +50 HP | |
Repair-crystal fibres | Regenerate 5 HP per turn, up to max | |
Fission Pincers | Kroton can choose to do either (sla), (h), or (elec) damage in melee | |
Escape shell | If the Kroton dies, it is reformed with 50% HP. Damage from overkill is not carried over. Can only be used once per game | |
Obscuration Mist | Hostiles that attack the Kroton in close combat become blinded. This persists until they move over 10m away. | |
Temporal diamond | As Temporal Shielding. |