Influence (INF) represents a character's ability to inspire or manipulate others.


When in Quests, Influence can be rolled against in certain circumstances.

When shopping, every point of Influence is a percentage reduction in cost, against biological shopkeepers. For example, a character with 8 influence would only pay 92% of the price with a Skarg shopkeeper.

Getting InfluenceEdit

All classes start with a certain amount of Influence. Leaders get the most.

Influence can be earned, at the DM's discretion.