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Rogues are a character class adept at stealth, and they have a sphere of influence with criminals. They are generally skilled with weapons such as pocket pistols and throwing knives.

Rogue Abilities[]

Rogues can buy light weapons for half the usual price (after Influence), rounding up. They also can only sell light weapons for half the money.

They start off with +3 Stealth and +1 Agility.

Once every two turns, they can use one of the following abilities:

Evade -- All ranged weapons count as being 1 in 6 or worse to hit the Rogue for this turn. Marksmanship can affect this probability as normal.

Pickpocket -- The Rogue may attempt to steal an object from another player or an NPC. A die must be rolled to determine success; an even number must be rolled to succeed.

Shot First -- On the first round of combat, any attacks by light weapons directed at the Rogue are nullified, allowing the Rogue the opportunity to strike first.

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