Rogues are a character class adept at stealth, and they have a sphere of influence with criminals. They are generally skilled with weapons such as pocket pistols and throwing knives.
Rogue Abilities[]
Rogues can buy light weapons for half the usual price (after Influence), rounding up. They also can only sell light weapons for half the money.
They start off with +3 Stealth and +1 Agility.
Once every two turns, they can use one of the following abilities:
Evade -- All ranged weapons count as being 1 in 6 or worse to hit the Rogue for this turn. Marksmanship can affect this probability as normal.
Pickpocket -- The Rogue may attempt to steal an object from another player or an NPC. A die must be rolled to determine success; an even number must be rolled to succeed.
Shot First -- On the first round of combat, any attacks by light weapons directed at the Rogue are nullified, allowing the Rogue the opportunity to strike first.